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Build 1.50.RC3 (18 Oct 2006)
New features:
- Support for 3dsmax R9 32- and 64-bit versions.
- The V-Ray shading SDK is now a part of the V-Ray installation.
- Added "Guess vertical shift" button to the VRayPhysicalCamera.
- Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.
- Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.
Modified features:
- The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.
- The V-Ray presets file name can now be changed from the default.
- Better memory management for large HDR maps in VRayHDRI.
- VRayLightMtl has an option to use an opacity map.
- The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.
- VRayMtl now can show the diffuse texture map in the viewport.
- The V-Ray license server is registered in "Automatic" service mode instead of "Manual".
Known issues:
- "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.
Bug fixes:
- Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.
- When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.
- Particle Flow material IDs were not taken into consideration.
- VRayFur crashed when the source object did not contain a mesh.
- V-Ray could crash when saving a preset if the presets file could not be opened for writing.
- Some problems when creating a VRayLight with Dome type were fixed.
- Fixed a potential crash with the viewport display of the VRaySun.
- Using the light cache with crop/blowup rendering could cause a crash.
- The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.
- The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
- In ppt mode the alpha channel for transparent objects was not correct.
- V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.
- Replaced the '·' character for automatically generated UIs with regular '.' since '·' may be a special character on some versions of Windows (e.g. Japanese).
- The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
- If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.
- VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.
- The renderer did not list environment maps and the override material as subanims.
- The irradiance map viewer would crash when merging maps from the command line.
- The dome light did not list its dome texture map as sub-anim for Track View.
- Crop rendering did not work in the V-Ray VFB.
- If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.
- Rendering will be aborted if an error occurs while writing a .vrimg file.
- vrimg2exr failed if -dataWindow option is specified and the image is empty.
- In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
- Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.
- The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.
- Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.
- Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.
- Export to a .vrmesh file did not take edited normals into account.
- "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.
- A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.
- If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
- The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.
- RPC objects did not render correctly with the VRayPhysicalCamera.
- VRayWireColor element produced wrong results with transparent objects.
- VRayLight in Dome mode produced wrong results with matte/shadow objects.
- VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
- Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
- VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
- Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.