Jacobini, может проблема не в этом, у тебя точно 64-разрядная система стоит, если у тебя 32-битная, то такой макс и не станет.
у меня есть ссылки на 2011, там два 3д макса и 32 и 64, версии полные, плюс диск со сценами и рисунками, но и весит он более 5 гиг. соответственно
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плюс, если интересно пак для тех, кто является офф. подписчиком, то есть приобрел эту прогу, ну, а нам он достался за так
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Autodesk 3ds Max 2011 Subscription Advantage Pack (Win32/Win64) | 171 MB
The Autodesk Subscription Advantage Pack for Autodesk 3ds Max Design 2011 software integrates state-of-the-art technology from renowned industry companies who are working with Autodesk to revolutionize rendering and simulation workflows. Features include lightweight, resolution-independent procedural textures; GPU-accelerated rigid-body dynamics; and one of the world's first physically accurate "point-and-shoot" renderers.
Top Features and Benefits:
Substance Procedural Textures
Achieve a vast range of look variations with a new library of up to 75 Substance procedural textures. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them very good for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal� Engine 3 game engine, Emergent's Gamebryo game engine, and Unity. Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; pupil size, eye color, and extent of veining in an eye texture; and the age, roughness, curb borders, and lane markings of a street texture.
PhysX Rigid-Body Dynamics
Create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. The multi-threaded NVIDIA� PhysX� engine supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear. Animators can more quickly create a wider range of realistic dynamic simulations, and can also use the toolset for modeling: for example, creating a randomly placed landscape of rocks. Assigning physical properties � friction, density, and bounciness � is as simple as choosing from a set of initial preset real-world materials and tweaking parameters as required.
iray Photorealistic Renderer
Creating realistic images has never been easier with 3ds Max, using the newly integrated iray� rendering technology from mental images. Another major milestone in the Rendering Revolution, iray enables artists to set up their scene, press �render,� and get predictable, photo-real results without worrying about rendering settings just like a �point-and-shoot� camera. Artists can focus on their creative vision as they intuitively use real world materials, lighting, and settings to more accurately portray the physical world; iray progressively refines the image until the desired level of detail is achieved. iray works with standard multi-core CPUs. However, NVIDIA CUDA-enabled GPU hardware will significantly accelerate the rendering process.
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