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Старый 22.10.2006, 17:09   #28879  
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Аватар для Xo
 
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Регистрация: 26.10.2005
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Хорошо супер плагин / plugin Vray 1.50 RC3 NEW! для 3d Max 8 и 9 на foxter.ru



С максом всегда все быстро - видать и Врей взял такие же темпы обновления
Юзайте на здоровье

Build 1.50.RC3 (18 Oct 2006)

New features:
  • Support for 3dsmax R9 32- and 64-bit versions.
  • The V-Ray shading SDK is now a part of the V-Ray installation.
  • Added "Guess vertical shift" button to the VRayPhysicalCamera.
  • Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.
  • Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.

Modified features:
  • The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.
  • The V-Ray presets file name can now be changed from the default.
  • Better memory management for large HDR maps in VRayHDRI.
  • VRayLightMtl has an option to use an opacity map.
  • The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.
  • VRayMtl now can show the diffuse texture map in the viewport.
  • The V-Ray license server is registered in "Automatic" service mode instead of "Manual".

Known issues:
  • "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.

Bug fixes:
  • Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.
  • When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.
  • Particle Flow material IDs were not taken into consideration.
  • VRayFur crashed when the source object did not contain a mesh.
  • V-Ray could crash when saving a preset if the presets file could not be opened for writing.
  • Some problems when creating a VRayLight with Dome type were fixed.
  • Fixed a potential crash with the viewport display of the VRaySun.
  • Using the light cache with crop/blowup rendering could cause a crash.
  • The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.
  • The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
  • In ppt mode the alpha channel for transparent objects was not correct.
  • V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.
  • Replaced the '·' character for automatically generated UIs with regular '.' since '·' may be a special character on some versions of Windows (e.g. Japanese).
  • The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
  • If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.
  • VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.
  • The renderer did not list environment maps and the override material as subanims.
  • The irradiance map viewer would crash when merging maps from the command line.
  • The dome light did not list its dome texture map as sub-anim for Track View.
  • Crop rendering did not work in the V-Ray VFB.
  • If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.
  • Rendering will be aborted if an error occurs while writing a .vrimg file.
  • vrimg2exr failed if -dataWindow option is specified and the image is empty.
  • In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
  • Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.
  • The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.
  • Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.
  • Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.
  • Export to a .vrmesh file did not take edited normals into account.
  • "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.
  • A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.
  • If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
  • The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.
  • RPC objects did not render correctly with the VRayPhysicalCamera.
  • VRayWireColor element produced wrong results with transparent objects.
  • VRayLight in Dome mode produced wrong results with matte/shadow objects.
  • VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
  • Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
  • VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
  • Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.

35

За ссылкой обращайтесь ко мне в приват

100
Xo вне форума   Ответить с цитированием
Старый 04.06.2007, 14:41   #48742  
Premium Member
 
Аватар для xameleon
 
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Регистрация: 13.05.2006
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Смех Vray 1.50 RC5 ?



Откуда ты взял RC5, Chaos Group о нем даже не слышал.
Как видно на фотке последний релиз от 16/01/2007 RC4.
Так что не спеши с приобретением
__________________

xameleon вне форума   Ответить с цитированием
Старый 13.06.2007, 10:57   #49111  
Новичок
 
Аватар для tip01
 
Репутация: 1
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Сообщения: 2
По умолчанию

RC5 юзают пока только офицальные пользователи и тестеры

tip01 добавил 13.06.2007 в 11:00
Впрочем ,как и РЦ4

Последний раз редактировалось tip01, 13.06.2007 в 11:00. Причина: Добавлено сообщение
tip01 вне форума   Ответить с цитированием
Старый 24.07.2007, 12:33   #50448  
Новичок
 
Аватар для yoyo
 
Репутация: 1
Регистрация: 20.07.2007
Сообщения: 1
По умолчанию

зачем гоняться за новым главное чтобы он подходил для 3 макс 9-го
yoyo вне форума   Ответить с цитированием
Старый 25.07.2007, 13:46   #50488  
Новичок
 
Аватар для DieGo
 
Репутация: 1
Регистрация: 25.07.2007
Сообщения: 2
По умолчанию

А этот Vray пойдет для 8 макса?
DieGo вне форума   Ответить с цитированием
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