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Старый 28.10.2006, 20:08   #29468  
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Аватар для klepka
 
Репутация: 647473Репутация: 647473Репутация: 647473Репутация: 647473Репутация: 647473Репутация: 647473Репутация: 647473Репутация: 647473Репутация: 647473Репутация: 647473Репутация: 647473
Регистрация: 25.10.2005
Сообщения: 2,355
По умолчанию David 3 + Body Morph + Universal Texture Maps


Product Code: ps_pe046

Features:
David Figure Files
David CR2 and OBJ
David BLANK CR2
(Identical to David CR2, but without morph channels for INJection)
David Genitals CR2 and OBJ
3rd Generation Millennium Figure Features
Model Enhancements
Realistic Short and Lithe Body Shape.
Approximately 5' 2" Tall (Assuming Michael 3.0 is 6'3" Tall).
Enhanced Resolution Figure
Based on New Millennium Uni-Mesh Geometry (just as Michael 3.0 is)
More Strategic Resolution
74,510 Polygons in Base Figure, Plus 1802 Polygons in Genital Figure
Smoother Joint Rotation and Morph Deformation
Included Morph Targets
Expressions
Base Spandex Morphs
Eye (Eyeball) Morphs
Morph INJection Poses
Uses New INJ/REM Pose Technology Introduced With Victoria 3.0
Allow Morph Deltas to be INJected in the David CR2
One at a Time
In Groups
All at Once (for those with more robust systems)
Allow Unwanted/Unneeded Morphs to be Removed or Never INJected
Minimize David's Memory Usage While Within Poser
Advanced UVs
100% V3/M3 Backwards Compatible UVs, Allows Texture Maps to be Completely interchangeable between V3/M3 and David.
Uses Superior UV Set-Up Introduced with Victoria 3
Minimizes the Number of Seams and Map Deformation
Enhanced Joint Parameters
Inclusion of ERC Joint Corrective Morph Targets
Automatically Fixes Unwanted Bulging/Folding
David's Joints Allow Ultimate Poseability
Expanded Material Grouping
Material Grouping
Allows David to be Color Mapped for
Bodysuit
Gloves
Bike Shorts
Wetsuit
15 Standard Poses Designed to Work Best with David's New Joint Parameters
10 MAT Poses Designed for use with David's Enhanced Material Grouping


Product Code: ps_mr092

Features:
Injection Poses for All Morph Targets included in David's Body Morph Pack:
Body
Arms-Legs
Torso


Product Code: ps_tx669

Features:
Body Texture Map @ 1500 X 2000 pixels
Body Bump Map @ 1500 X 2000 pixels
Head Texture Map @ 1360 X 2000 pixels
Head Bump Map @ 1360 X 2000 pixels
Genital Texture Map @ 547 X 1024 pixels
Genital Bump Map @ 547 X 1024 pixels
Left Eye Texture Map (Hazel without Highlights) @ 512 X 512 pixels
Right Eye Texture Map (Hazel without Highlights) @ 512 X 512 pixels
Left Eye Texture Map (Hazel with Highlights) @ 512 X 512 pixels
Right Eye Texture Map (Hazel with Highlights) @ 512 X 512 pixels
Left Eye Bump Map @ 512 X 512 pixels
Right Eye Bump Map @ 512 X 512 pixels
Teeth Texture Map @ 1500 X 1500 pixels
TeethBump Map @ 1500 X 1500 pixels
Body and Head Transparency Map @ 512 X 512 pixels
31 MAT Poses to Apply Texture, Bump and Transparency Maps, to Adjust Bump Strength, to Adjust Specularity (Highlight), and to Apply Various Skin Tones


Product Code: ps_tx668

Features:
Body Texture Map @ 3000 X 4000 pixels
Body Bump Map @ 3000 X 4000 pixels
Head Texture Map @ 2720 X 4000 pixels
Head Bump Map @ 2720 X 4000 pixels
Genital Texture Map @ 1147 X 2048 pixels
Genital Bump Map @ 1147 X 2048 pixels
Left Eye Texture Map (Hazel without Highlights) @ 512 X 512 pixels
Right Eye Texture Map (Hazel without Highlights) @ 512 X 512 pixels
Left Eye Texture Map (Hazel with Highlights) @ 512 X 512 pixels
Right Eye Texture Map (Hazel with Highlights) @ 512 X 512 pixels
Left Eye Bump Map @ 512 X 512 pixels
Right Eye Bump Map @ 512 X 512 pixels
Teeth Texture Map @ 3000 X 3000 pixels
TeethBump Map @ 3000 X 3000 pixels
Body and Head Transparency Map @ 1024 X 1024 pixels
31 MAT Poses to Apply Texture, Bump and Transparency Maps, to Adjust Bump Strength, to Adjust Specularity (Highlight), and to Apply Various Skin Tones

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